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Book of travels gameplay
Book of travels gameplay












book of travels gameplay

With only symbols to communicate with, players came together with a shared sense of purpose and play, forging meaning through a system of rudimentary signs. It became clear that emotes were part of the magic and that these moments shared with strangers couldn’t exist with in-game player chat. Meadow was our first TMO and players shared powerful feelings about running for hours with a player-badger or unlocking obelisks with a player-fox.

book of travels gameplay

Lose yourself in a new identityWhen Meadow was born, we hadn’t quite expected it to work the strange magic that it did. We’ve worked on this part of the game more than any other – making the world ever-changing, and giving it a life of its own. Beneath this structure lie multiple large and small plotlines for you to uncover and by sharing your findings (on the game’s Discord server, for example) you can start to peel back the layers of an immensely deep world of stories and secrets. This complex "procedural" design is what makes the game truly unique: it will present something different each time you play, giving every player a different story to share. Events have certain conditions, such as ‘can only appear during night’ or ‘only occurs in x location when raining’. Some events will inspire you to seek out particular places or follow leads, others will need immediate action and decision-making from you and your group. These can be anything from townsfolk that pass you by, a flock of deer, a travelling merchant or an event that tells a story. You never know what lies aheadAs you play you’ll encounter countless randomly occurring events.

book of travels gameplay

With Book of Travels we’re bringing the same interpretive, creative style of play to a much bigger world. In making our previous games we found that there’s an appetite for games that allow players to delve deep into a world & to slowly thread together events, moments, & emotions into something that’s all their own. It’s up to you to follow the leads you gather & piece together the stories of Braided Shore. There are no linear quest lines built into the game, instead we wanted Book of Travels to be a truly living world, one where you’ll stumble across events & characters unexpectedly. We’re pleased with what we have made so far: an online RPG that focuses more on roleplaying & personality traits than on stats or numbers. We knew that we wanted to offer the sensation of being a wanderer in a wild, luscious, unexplored world, where you can form friendships & overcome obstacles – alone or together. Right from the start, our ambition was to take the conventional elements of traditional RPGs and use them to make something new – specifically, a world where players can enjoy calm exploration, discovery, & quietly forged companionships. but one that has known troubles, & where shadows play their part. It’s a land of elusive creatures, lush natural beauty & pastoral calm. There is no overarching goal, no real beginning or end, & ultimately you are in charge of shaping your own journey. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. Feel at liberty to travel the wilds or vivid cities of the Braided Shore peninsula. but it’s also an invitation to roleplay without the restraints of linear quests & plotlines. Inspired by genre classics, this is an online adventure that sets you adrift in an intricate fairytale world designed to inspire exploration. Become part of a unique social roleplaying experience that doesn’t hold your hand.














Book of travels gameplay